Sunday, February 22, 2009

Digging deeper

A writer was interested in doing some work along with me on this project, those of you in the RM community might know him as CJF or Leon. Not sure how active he is in them :)

In other news - I've just gone over all the documents again and fixed it all up for rapid development. Should have the required time to get Funeral Tycoon to pre-beta stage later this month.

Anyone know any good tycoon or funeral-related games to offer as an affiliate along with this one when it's released?

Here's how it'll play:

  • General Day - You'll decorate your cemetery, see people walking around visiting graves, and occasionally buying some tacky souvenirs if you decided you wanted to offer them (attractiveness penalty, more $). There are lots of different decorations to theme up the perfect cemetery for the trailer park or high-class crowds. The real point of the day is to wait for events to happen:
  • Newspapers - Tell you about something important that just happened. This could be industry-related, and tell you to prepare for a big client.
  • Choice Options - People approach you with offers of one type or another. There are many different types of potential business deals - I won't go into detail
  • Phone Calls - You can call up various businesses (suppliers, mafia, bank, police, advertising, etc) and do deals with them.
  • Clients - These are the "meat" of being the funeral director. Clients come in with expectations and a budget for how to deal with their lost beloved. You can sell them high-profit items, or try to give them excellent service with little reward for yourself. It's basically all about balancing quality bars to suit their needs. Do well, you'll attract better clients. Do badly, it'll hurt your rep... but if enough people are dying to keep you in business, who needs to care about that?
  • Zombies! - Zombies progress out of their graves. You can knock them back in by clicking on them with your shotgun mouse. Can purchase hired help to deal with them, as well as weapon upgrades/grave nets to slow them down, or entirely skip the minigame if you want. Zombies let loose might destroy some of the cemetery or kill villagers. Dead villagers = more money for you to bury the next day!

That's about it. I'll see whatever else fits in the development schedule, but trying to keep it fairly low in features & keep them all kickass instead of spreading around.

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