tag:blogger.com,1999:blog-1845862475538630214.post334561340406469455..comments2019-07-23T11:28:42.976-07:00Comments on Cemetery Management: Sin and PunishmentUnknownnoreply@blogger.comBlogger4125tag:blogger.com,1999:blog-1845862475538630214.post-36556824990310567372009-02-06T22:57:00.000-08:002009-02-06T22:57:00.000-08:00Thanks for the comments all :)Thanks for the comments all :)Crayhttps://www.blogger.com/profile/02109720202467002206noreply@blogger.comtag:blogger.com,1999:blog-1845862475538630214.post-44560806825576708922009-02-02T08:33:00.000-08:002009-02-02T08:33:00.000-08:00I just wanted to mention I think this sounds like ...I just wanted to mention I think this sounds like a crazy idea - that just might work. :)<BR/><BR/>I've been reading about funerals and morticians over the past few days, and I think there's definitely some material there.<BR/><BR/>-CJF/LeonAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-1845862475538630214.post-34818877437119616642009-01-31T19:34:00.000-08:002009-01-31T19:34:00.000-08:00what up cray?thanks for that lovely comment about ...what up cray?<BR/><BR/>thanks for that lovely comment about my game. your mortician sim game is a pretty cool idea, regardless of how conceptually moribund it may be. haha! i'd love to see any screenshots or mockups of your game whenever available.<BR/><BR/>the only comment I can say is that from the first glance of your karma Prototype UI, it is very hard to distinguish the angel from the devil unless you look carefully at the beard/halo pixels. perhaps you can had some aura emminating from them.<BR/><BR/>anyhow, good shit. keep up the good work. <BR/><BR/>i'll see you on the othersideAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-1845862475538630214.post-61097651982087050142009-01-31T15:24:00.000-08:002009-01-31T15:24:00.000-08:00reward might be not having sins punishmentsreward might be not having sins punishmentsAnonymousnoreply@blogger.com